Here is a chart of all the pigs, which truffles they find during their hunt, and what rewards are possible when you use the truffles people share with you!
Tip:
The Strawberry Pig sells for 15,000 coins! Saddleback Pigs can be harvested for 1,000 coins. The rest all sell and harvest for 30-100 coins.
If you're only in it for the coins: You might want to keep as many saddleback pigs, then piglets, then strawberry pigs in your pigpen. Sell off new strawberry pigs as they are worth waaaaay more to you sold than on the farm.
Remember:
-Your FarmVille friends must be able to post on your wall if you wish to get truffles from them or have them returned to you!
-Check your wall posts daily for truffles to return.
-Sometimes truffles go to inactive players, even if they are not yo
Showing posts with label farmville guide. Show all posts
Showing posts with label farmville guide. Show all posts
Tuesday, October 12, 2010
Tuesday, August 10, 2010
Farmville -One Time Block in your Farmer to Speed up the Game
Here’s one of the easiest and most useful Farmville cheats you can do. You can trap your farmer inside other objects to keep him from walking around. This will speed up all of your plowing, harvesting, planting and other activities because your farmer will no longer walk from place to place first. Creating the trap is easy to do and many different objects will work. The most popular option seems to be hay bales.
To set the trap, place three hay bales together with a space in the middle and one side of the trap left open. Then click to the empty space in the middle to get your farmer to walk inside. Once your farmer is in place, close the trap by placing the fourth hay bale. To make this even more effective, create the trap around the exact center of your farm. This is where you usually begin when you log into the game. That way, you won’t need to reset the trap each time you play
To set the trap, place three hay bales together with a space in the middle and one side of the trap left open. Then click to the empty space in the middle to get your farmer to walk inside. Once your farmer is in place, close the trap by placing the fourth hay bale. To make this even more effective, create the trap around the exact center of your farm. This is where you usually begin when you log into the game. That way, you won’t need to reset the trap each time you play
Wednesday, August 4, 2010
Farmville List of Crafting Recipe by Building Level
Bakery (1)
Pumpkin Bread (makes 2)
Patty Pan Tart (makes 3)
Raspberry Blondie (makes 3)
Oatmeal Cookie (makes 4)
Ginger Snaps (makes 4)
Spa (1)
Fresh Sachet (makes 2)
Relaxation Oil (makes 3)
Energizing Lotion (makes 3)
Iris Soap (makes 4)
Farmer's Frenzy Perfume (makes 4)
Winery (1)
Sweet Sake (makes 2)
Fruit Wine (makes 3)
Raspberry Wine (makes 3)
Pumpkin Vinegar (makes 4)
Cucumber Cooler (makes 4)
Pumpkin Bread (makes 2)
- 4 bushels of Pumpkin
- 4 bushels of Wheat
- 4 bushels of Strawberry
- 4 bushels of Wheat
- 3 bushels of Carrot
- 1 bushel of Pepper
- 3 bushels of Ghost Chili
Patty Pan Tart (makes 3)
- 3 bushels of Patty Pan
- 2 bushels of Onion
- 3 bushels of Rice
- 3 bushels of Blueberry
- 2 bushels of Blackberry
- 3 bushels of Raspberry
- 2 bushels of Peanut
- 3 bushels of Rice
- 3 bushels of Sugar Cane
Raspberry Blondie (makes 3)
- 2 bushels of Raspberry
- 3 bushels of Wheat
- 3 bushels of Rice
- 1 bushel of Broccoli
- 2 bushels of Asparagus
- 1 bushel of Peas
- 3 bushels of Coffee
- 2 bushels of Rice
- 3 bushels of Blackberry
Oatmeal Cookie (makes 4)
- 2 bushels of Oats
- 4 bushels of Wheat
- 2 bushels of Sugar Cane
- 1 bushel of Cucumber
- 4 bushels of Wheat
- 1 bushel of Pepper
- 4 bushels of Wheat
- 2 bushels of Tomato
- 2 bushels of Basil
Ginger Snaps (makes 4)
- 2 bushels of Ginger
- 2 bushels of Sugar Cane
- 2 bushels of Oats
- 2 bushels of Rice
- 1 bushel of Potato
- 2 bushels of Onion
- 2 bushels of Wheat
- 1 bushel of Posole Corn
- 2 bushels of Carrot
- 1 bushel of Red Wheat
- 1 bushel of Soybean
- 2 bushels of Cranberry
Spa (1)
Fresh Sachet (makes 2)
- 3 bushels of Pumpkin
- 3 bushels of Cranberry
- 1 bushel of Sunflower
- 4 bushels of Blueberry
- 4 bushels of Morning Glory
- 4 bushels of Aloe Vera
- 4 bushels of Green Tea
Relaxation Oil (makes 3)
- 4 bushels of Blackberry
- 4 bushels of Morning Glory
- 3 bushels of Blueberry
- 3 bushels of Lilac
- 2 bushels of Basil
- 1 bushel of Iris
- 2 bushels of Sunflower
- 1 bushel of Pepper
Energizing Lotion (makes 3)
- 1 bushels of Red Tulip
- 3 bushels of Aloe Vera
- 3 bushels of Blackberry
- 4 bushel of Green Tea
- 2 bushels of Ghost Chili
- 1 bushel of Sunflower
- 1 bushels of Lilies
- 3 bushels of Blueberry
- 3 bushels of Morning Glory
Iris Soap (makes 4)
- 1 bushel of Iris
- 3 bushels of Aloe Vera
- 1 bushel of Sunflower
- 3 bushels of Lemon Balm
- 3 bushels of Green Tea
- 2 bushels of Ginger
- 3 bushel of Lemon Balm
- 2 bushels of Coffee
- 3 bushel of Basil
Farmer's Frenzy Perfume (makes 4)
- 2 bushels of Ginger
- 1 bushel of Lavender
- 2 bushels of Lilac
- 2 bushels of Purple Poppies
- 1 bushel of Daffodil
- 2 bushels of Aloe Vera
- 2 bushels of Strawberry
- 1 bushel of Lilies
- 1 bushel of Pink Rose
- 1 bushel of Daffodil
- 2 bushels of Lilac
- 2 bushels of Morning Glory
Winery (1)
Sweet Sake (makes 2)
- 5 bushels of Rice
- 3 bushels of Cranberry
- 3 bushels of White Grape
- 2 bushels of Sugar Cane
- 3 bushels of Strawberry
- 2 bushels of Grape
- 5 bushels of White Grape
Fruit Wine (makes 3)
- 3 bushels of Raspberry
- 3 bushels of Blueberry
- 2 bushels of Sugar Cane
- 3 bushels of Tomato
- 1 bushel of Pepper
- 3 bushels of Carrot
- 4 bushels of Rice
- 2 bushels of Green Tea
- 2 bushels of Lilac
Raspberry Wine (makes 3)
- 3 bushels of Raspberry
- 2 bushels of Blackberry
- 2 bushels of Grape
- 3 bushels of Strawberry
- 2 bushels of Raspberry
- 3 bushels of Cranberry
- 3 bushels of Blackberry
- 1 bushel of Grape
- 3 bushels of White Grape
Pumpkin Vinegar (makes 4)
- 4 bushels of Pumpkin
- 2 bushels of Acorn Squash
- 2 bushels of Rice
- 3 bushels of Basil
- 3 bushels of Ginger
- 2 bushels of Green Tea
- 4 bushels of Blueberry
- 2 bushels of Blackberry
- 2 bushels of White Grape
Cucumber Cooler (makes 4)
- 2 bushels of Cucumber
- 1 bushel of Squash
- 2 bushels of Acorn Squash
- 1 bushel of Rice
- 1 bushel of Pink Rose
- 1 bushel of Lavender
- 2 bushels of Morning Glory
- 1 bushel of Sunflower
- 1 bushel of Yellow Watermelon
- 1 bushel of Watermelon
- 2 bushels of Carrot
- 1 bushel of Strawberry
Sunday, August 1, 2010
Farmville Farming up to 375 plots using only machines and not paying for fuel
Before you begin:
- Create 15 fields of 24 plots (6 by 4) or 25 plots (5 by 5) each. I prefer 6 by 4 because it's easier to work with the machines, but 5 by 5 also works. Label your fields with the letters A through O. You can use signs to mark them, or sketch out your farm on paper and mark them that way.
- Find three times a day to log in and play. Doesn't matter what times, as long as they are at least 6.5 hours apart (to give the fuel time to recharge). For example, I log in at 7am before work, 1 or 2pm when I get home, and again in the evening around 8 or 9. For the sake of explaining, these three times will be called morning, midday, and evening.
- Find out your most profitable crops. There are other threads about this; you should find your most profitable 1-, 2-, 3-, and 4-day crops. Or, if you're not in it for profit, use whichever you like best!
Once you're set up, each time you log in there should be two fields where the crops are finished and ready to harvest (except during the first few days when you're getting started). Harvest those two fields and plant a new crop.
Day One
morning - harvest field A and plant a four-day crop; harvest field B and plant a three-day crop
midday - harvest field C and plant a four-day crop; harvest field D and plant a three-day crop
evening - harvest field E and plant a four-day crop; harvest field F and plant a three-day crop
Day Two
morning - harvest field J and plant a three-day crop; harvest field M and plant a one-day crop
midday - harvest field K and plant a three-day crop; harvest field N and plant a one-day crop
evening - harvest field L and plant a three-day crop; harvest field O and plant a one-day crop
Day Three
morning - harvest field G and plant a one-day crop; harvest field M and plant a four-day crop
midday - harvest field H and plant a one-day crop; harvest field N and plant a four-day crop
evening - harvest field I and plant a one-day crop; harvest field O and plant a four-day crop
Day Four
morning - harvest field B and plant a two-day crop; harvest field G and plant a four-day crop
midday - harvest field D and plant a two-day crop; harvest field H and plant a four-day crop
evening - harvest field F and plant a two-day crop; harvest field I and plant a four-day crop
Day Five
morning - harvest field A and plant a one-day crop; harvest field J and plant a two-day crop
midday - harvest field C and plant a one-day crop; harvest field K and plant a two-day crop
evening - harvest field E and plant a one-day crop; harvest field L and plant a two-day crop
And then start again with Day One and repeat... endlessly
Once you've got the cycle started, it's easy to remember without a chart: 2-day and 3-day crops alternate with each other on the same fields, and 1-day and 4-day crops alternate on the same fields.
So if you see a 2-day crop ready to harvest, you know to harvest it and plant a 3-day.
If you see a 3-day crop ready to harvest, you know to harvest it and plant a 2-day.
If you see a 4-day crop ready to harvest, you know to harvest it and plant a 1-day.
If you see a 1-day crop ready to harvest, you know to harvest it and plant a 4-day.
Advantages:
- I like using only the machines (I know 6 clicks versus 24 clicks doesn't really take that much less time, but it's the principle...)
- It's very quick - my morning and midday logins are usually 2-3 minutes each (in the evening I have time to poke around, harvest animals and trees, etc.)
- It's easy to remember what to plant (hopefully, if I've explained it well enough )
Disadvantages:
- I haven't figured out a good way to work shorter crops into the rotation yet, although I do sometimes use 12, 16, and 18 hour crops as a one-day crop (they just sit waiting at 100% until it's their turn). I do also have some extra fields that I hand-plant for shorter crops on weekends and long evenings.
- Create 15 fields of 24 plots (6 by 4) or 25 plots (5 by 5) each. I prefer 6 by 4 because it's easier to work with the machines, but 5 by 5 also works. Label your fields with the letters A through O. You can use signs to mark them, or sketch out your farm on paper and mark them that way.
- Find three times a day to log in and play. Doesn't matter what times, as long as they are at least 6.5 hours apart (to give the fuel time to recharge). For example, I log in at 7am before work, 1 or 2pm when I get home, and again in the evening around 8 or 9. For the sake of explaining, these three times will be called morning, midday, and evening.
- Find out your most profitable crops. There are other threads about this; you should find your most profitable 1-, 2-, 3-, and 4-day crops. Or, if you're not in it for profit, use whichever you like best!
Once you're set up, each time you log in there should be two fields where the crops are finished and ready to harvest (except during the first few days when you're getting started). Harvest those two fields and plant a new crop.
Day One
morning - harvest field A and plant a four-day crop; harvest field B and plant a three-day crop
midday - harvest field C and plant a four-day crop; harvest field D and plant a three-day crop
evening - harvest field E and plant a four-day crop; harvest field F and plant a three-day crop
Day Two
morning - harvest field J and plant a three-day crop; harvest field M and plant a one-day crop
midday - harvest field K and plant a three-day crop; harvest field N and plant a one-day crop
evening - harvest field L and plant a three-day crop; harvest field O and plant a one-day crop
Day Three
morning - harvest field G and plant a one-day crop; harvest field M and plant a four-day crop
midday - harvest field H and plant a one-day crop; harvest field N and plant a four-day crop
evening - harvest field I and plant a one-day crop; harvest field O and plant a four-day crop
Day Four
morning - harvest field B and plant a two-day crop; harvest field G and plant a four-day crop
midday - harvest field D and plant a two-day crop; harvest field H and plant a four-day crop
evening - harvest field F and plant a two-day crop; harvest field I and plant a four-day crop
Day Five
morning - harvest field A and plant a one-day crop; harvest field J and plant a two-day crop
midday - harvest field C and plant a one-day crop; harvest field K and plant a two-day crop
evening - harvest field E and plant a one-day crop; harvest field L and plant a two-day crop
And then start again with Day One and repeat... endlessly
Once you've got the cycle started, it's easy to remember without a chart: 2-day and 3-day crops alternate with each other on the same fields, and 1-day and 4-day crops alternate on the same fields.
So if you see a 2-day crop ready to harvest, you know to harvest it and plant a 3-day.
If you see a 3-day crop ready to harvest, you know to harvest it and plant a 2-day.
If you see a 4-day crop ready to harvest, you know to harvest it and plant a 1-day.
If you see a 1-day crop ready to harvest, you know to harvest it and plant a 4-day.
Advantages:
- I like using only the machines (I know 6 clicks versus 24 clicks doesn't really take that much less time, but it's the principle...)
- It's very quick - my morning and midday logins are usually 2-3 minutes each (in the evening I have time to poke around, harvest animals and trees, etc.)
- It's easy to remember what to plant (hopefully, if I've explained it well enough )
Disadvantages:
- I haven't figured out a good way to work shorter crops into the rotation yet, although I do sometimes use 12, 16, and 18 hour crops as a one-day crop (they just sit waiting at 100% until it's their turn). I do also have some extra fields that I hand-plant for shorter crops on weekends and long evenings.
Monday, July 12, 2010
Farmville Free $5 Farm Cash Coupon Code
Green Giant is having a promotion right now where you can buy specially marked fresh produce packages and get a Farmville code good for $5 Farm Cash (up to 3 codes per account). I found the packages at a local Target that has a grocery department. They are only in Target stores.
The promotion ends Sept. 15, 2010
The promotion ends Sept. 15, 2010
Sunday, July 11, 2010
Euro Bison available on FarmVille
Euro Bison is an animal available on FarmVille. It was released on July 9, 2010.
Level 1
Goods Bison Hair
Harvest for 105 coins
Harvest in 3 days
XP gained 90 XP
Sell for 180 coins
Cost 18 cash
Source Market
Size 4 squares
Profit per square 0.36 coins/hour
Level 1
Goods Bison Hair
Harvest for 105 coins
Harvest in 3 days
XP gained 90 XP
Sell for 180 coins
Cost 18 cash
Source Market
Size 4 squares
Profit per square 0.36 coins/hour
Saturday, July 10, 2010
Complete List of Animals in FarmVille
Alpaca
Angora Rabbit
Appaloosa
Appaloosa Foal
Arapawa Goat
B0V1NE-09
Baby Elephant
Baby Tiger
Baby Turkey
Baby White Tiger
Bear Cub
Belted Calf
Belted Cow
Big Horn Sheep
Black Cat
Black Chicken
Black Foal
Black Horse
Black Pony
Black Pig
Black Sheep
Black Stallion
Black Stallion Foal
Black Yak
Blue Pony Foal
Bobcat
Boer Goat
Breton Foal
Breton Horse
Brown Calf
Brown Chicken
Brown Cow
Brown Foal
Brown Goose
Brown Pony
Buck
Buffalo
Bull
Caiman Lizard
Calf
Chicken
Chicken Cheer
Chicken Joy
Chinchilla
Chipmunk
Chocolate Calf
Chocolate Cow
Circus Elephant
Clumsy Reindeer
Clydesdale
Clydesdale Foal
Cornish Chicken
Cow
Cream Draft Foal
Cream Draft Horse
Desert Tortoise
Doe
Donkey
Duck
Dutch Rabbit
Elk
Emperor Penguin
Fan Calf
Fan Cow
Farm Goose
Female Mandarin
Gazelle
Giant Panda
Gila Monster
Goat
Golden Chicken
Grape Sheep
Gray Horse
Gray Rabbit
Green Calf
Green Mallard
Grey Foal
Grey Goose
Grey Tabby
Groovy Calf
Groovy Cow
Groovy Goat
Haflinger
Haflinger Foal
Hampshire Lamb
High Kick Horse
Holstein Calf
Holstein Cow
Horse
Horse Spectator
Hot Pink Pig
Hula Pig
Indian Elephant
Indian Yak
Invisible Cat
Island Pig
Jackalope
Jackrabbit
Kangaroo
Kelly Green Calf
Kelly Green Cow
Kick Ewe
Lamb
Light Blue Pony
Line Quacker I
Line Quacker II
Llama
Long Eared Rabbit
Longhorn Calf
Longhorn Cow
Lop-Eared Bunny
Luv Ewe
Male Ostrich
Male Mandarin
Monal Bird
Moose
Mouflon Sheep
Mustang
Mustang Foal
Neapolitan Calf
Neapolitan Cow
Orange Tabby
Ossabaw Pig
Ox
Peacock
Peeper Frog
Pelican
Penguin
Percheron Foal
Percheron Horse
Pheasant
Pig
Pink Calf
Pink Cow
Pink-Hair Pony
Pink Patch Calf
Pink Patch Cow
Pink Pony Foal
Pinto Foal
Polar Bear Cub
Pinto Horse
Pony Foal
Porcupine
Pot Belly Pig
Prairie Dog
Pseudocorn
Purple Frog
Purple Mane Pony
Purple Pony Foal
Pygmy Goat
Rabbit
Reindeer
Referee Cow
Referee Cow (Yellow)
Red Panda
Rhode Island Red
Road Runner
Saanens Goat
Saddleback Pig
Scots Grey
Shamrock Sheep
Sheep
Sheep Spectator
Silver Pony
Silver Pony Foal
Snow Leopard
Spaghetti Sheep
Sphynx
Sunny Ewe
Swan
Toggenburg Goat
Treasure Seagull
Turkey
Turtle
Tuscan Calf
Tuscan Cow
Ugly Duckling
Valley Quail
White Foal
White Kitty
White Peacock
White Stallion
Wild Turkey
Wolf Cub
Woodchuck
Angora Rabbit
Appaloosa
Appaloosa Foal
Arapawa Goat
B0V1NE-09
Baby Elephant
Baby Tiger
Baby Turkey
Baby White Tiger
Bear Cub
Belted Calf
Belted Cow
Big Horn Sheep
Black Cat
Black Chicken
Black Foal
Black Horse
Black Pony
Black Pig
Black Sheep
Black Stallion
Black Stallion Foal
Black Yak
Blue Pony Foal
Bobcat
Boer Goat
Breton Foal
Breton Horse
Brown Calf
Brown Chicken
Brown Cow
Brown Foal
Brown Goose
Brown Pony
Buck
Buffalo
Bull
Caiman Lizard
Calf
Chicken
Chicken Cheer
Chicken Joy
Chinchilla
Chipmunk
Chocolate Calf
Chocolate Cow
Circus Elephant
Clumsy Reindeer
Clydesdale
Clydesdale Foal
Cornish Chicken
Cow
Cream Draft Foal
Cream Draft Horse
Desert Tortoise
Doe
Donkey
Duck
Dutch Rabbit
Elk
Emperor Penguin
Fan Calf
Fan Cow
Farm Goose
Female Mandarin
Gazelle
Giant Panda
Gila Monster
Goat
Golden Chicken
Grape Sheep
Gray Horse
Gray Rabbit
Green Calf
Green Mallard
Grey Foal
Grey Goose
Grey Tabby
Groovy Calf
Groovy Cow
Groovy Goat
Haflinger
Haflinger Foal
Hampshire Lamb
High Kick Horse
Holstein Calf
Holstein Cow
Horse
Horse Spectator
Hot Pink Pig
Hula Pig
Indian Elephant
Indian Yak
Invisible Cat
Island Pig
Jackalope
Jackrabbit
Kangaroo
Kelly Green Calf
Kelly Green Cow
Kick Ewe
Lamb
Light Blue Pony
Line Quacker I
Line Quacker II
Llama
Long Eared Rabbit
Longhorn Calf
Longhorn Cow
Lop-Eared Bunny
Luv Ewe
Male Ostrich
Male Mandarin
Monal Bird
Moose
Mouflon Sheep
Mustang
Mustang Foal
Neapolitan Calf
Neapolitan Cow
Orange Tabby
Ossabaw Pig
Ox
Peacock
Peeper Frog
Pelican
Penguin
Percheron Foal
Percheron Horse
Pheasant
Pig
Pink Calf
Pink Cow
Pink-Hair Pony
Pink Patch Calf
Pink Patch Cow
Pink Pony Foal
Pinto Foal
Polar Bear Cub
Pinto Horse
Pony Foal
Porcupine
Pot Belly Pig
Prairie Dog
Pseudocorn
Purple Frog
Purple Mane Pony
Purple Pony Foal
Pygmy Goat
Rabbit
Reindeer
Referee Cow
Referee Cow (Yellow)
Red Panda
Rhode Island Red
Road Runner
Saanens Goat
Saddleback Pig
Scots Grey
Shamrock Sheep
Sheep
Sheep Spectator
Silver Pony
Silver Pony Foal
Snow Leopard
Spaghetti Sheep
Sphynx
Sunny Ewe
Swan
Toggenburg Goat
Treasure Seagull
Turkey
Turtle
Tuscan Calf
Tuscan Cow
Ugly Duckling
Valley Quail
White Foal
White Kitty
White Peacock
White Stallion
Wild Turkey
Wolf Cub
Woodchuck
Thursday, July 8, 2010
FarmVille Guide to Crop Mastery
FarmVille Guide to Crop Mastery
By Mike Chastain
Crop Mastery enables farmers to gain coins, experience as well as additional benefits for planting more and more crops as time passes. The achievement will be unlocked after achieving level ten, and will only work with crops planted right after it's offered to the farmer. You will find three levels of crop mastery, every succeeding level necessitating more crops to be grown. The larger your mastery level, the greater the rewards.
Following completely mastering a crop, you will get the appropriate sign, for example the eggplant mastery sign. On April 12th 2010, for many crops the levels have been modified which made a lot of them simpler to master. This triggered some criticism, particularly by players that had mastered the harvest with high number levels for example raspberries and blueberries.
Following leveling up, a farmer will get a message telling them they increased their mastery. They are going to be given a reward of coins and experience. A farmer may post a wall post on their Facebook wall, and their friends will be given a bonus also. Following achieving level three crop mastery in a particular harvest, that crop will have the opportunity for being a premium crop. Premium crops appear bigger than typical and supply farmers with additional experience whenever harvested. The reward will vary with respect to the crop.
Crop Mastery is not retroactive. Only those which are planted after a farmer unlocks that feature will count toward the achievement. Any kind of items planted prior to the release of the feature is not going to count towards the achievement. Mastery points are merely granted whenever harvesting. Plowing and planting doesn't merit points. Crop mastery is monitored in the market.The actual values within the harvest time total column come in plot-hours, if you are using a single plot and replant immediately after growth is complete, while using the FarmVille "twenty three hour day" so adjust appropriately.
Michael has been writing articles on being a FarmVille expert. Come visit his latest site at http://facebookgamesonline.com You will find his amazing FarmVille guide there.
Article Source: http://EzineArticles.com/?expert=Mike_Chastain
http://EzineArticles.com/?FarmVille-Guide-to-Crop-Mastery&id=4602495
By Mike Chastain
Crop Mastery enables farmers to gain coins, experience as well as additional benefits for planting more and more crops as time passes. The achievement will be unlocked after achieving level ten, and will only work with crops planted right after it's offered to the farmer. You will find three levels of crop mastery, every succeeding level necessitating more crops to be grown. The larger your mastery level, the greater the rewards.
Following completely mastering a crop, you will get the appropriate sign, for example the eggplant mastery sign. On April 12th 2010, for many crops the levels have been modified which made a lot of them simpler to master. This triggered some criticism, particularly by players that had mastered the harvest with high number levels for example raspberries and blueberries.
Following leveling up, a farmer will get a message telling them they increased their mastery. They are going to be given a reward of coins and experience. A farmer may post a wall post on their Facebook wall, and their friends will be given a bonus also. Following achieving level three crop mastery in a particular harvest, that crop will have the opportunity for being a premium crop. Premium crops appear bigger than typical and supply farmers with additional experience whenever harvested. The reward will vary with respect to the crop.
Crop Mastery is not retroactive. Only those which are planted after a farmer unlocks that feature will count toward the achievement. Any kind of items planted prior to the release of the feature is not going to count towards the achievement. Mastery points are merely granted whenever harvesting. Plowing and planting doesn't merit points. Crop mastery is monitored in the market.The actual values within the harvest time total column come in plot-hours, if you are using a single plot and replant immediately after growth is complete, while using the FarmVille "twenty three hour day" so adjust appropriately.
Michael has been writing articles on being a FarmVille expert. Come visit his latest site at http://facebookgamesonline.com You will find his amazing FarmVille guide there.
Article Source: http://EzineArticles.com/?expert=Mike_Chastain
http://EzineArticles.com/?FarmVille-Guide-to-Crop-Mastery&id=4602495
Wednesday, July 7, 2010
Farmville levels needed to send the various gifts
Mango Tree (Level 40) 
Orange Azelea (Level 50)
Ginkgo Tree (Level 60)
Floral Container (Level 70)
Mangrove (Level 80)
Dutch Rabbit (Level 90)
Jacaranda Tree (Level 100)
White Apple Tree (Mobile App Only)
Orange Azelea (Level 50)
Ginkgo Tree (Level 60)
Floral Container (Level 70)
Mangrove (Level 80)
Dutch Rabbit (Level 90)
Jacaranda Tree (Level 100)
White Apple Tree (Mobile App Only)
Monday, July 5, 2010
Farmville Tips On Breeding Foals
We all like to get things for nothing and on FarmVille,the most popular of the facebook games online it’s the difference between levelling up faster and gaining additional bonuses and coins to ensure you farm does the best it can and make playing very rewarding. The first tip is to have at least 20 horses and of course a stable. Take all of your horses out of the stable and wait until one of them is at 35% ready to be harvested. Replace all the other horses into the stable, starting with the most unique horses first and the stable will then be ready to harvest. Make sure you put in a stallion or two as well. You can do this as often as you like provided you keep a couple of horses outside of the stable that are around 35% or more and rotate them.
If you haven’t got a horse stable yet, then get one. There’s a clue for you! This is a great way to get many foals, arborists and farm hands which all help out greatly on your farm, particularly the farm hands and arborists. A quick and cheap way to get one is by calling your neighbours for help regularly by clicking on your stable frame and letting them know exactly what you need in terms of stable building supplies. It’s cheaper than paying farm cash for parts and if all your neighbours pitch in can happen quickly. There is talk about an option to get a second stable which isn’t possible at the moment.
If you haven’t got a horse stable yet, then get one. There’s a clue for you! This is a great way to get many foals, arborists and farm hands which all help out greatly on your farm, particularly the farm hands and arborists. A quick and cheap way to get one is by calling your neighbours for help regularly by clicking on your stable frame and letting them know exactly what you need in terms of stable building supplies. It’s cheaper than paying farm cash for parts and if all your neighbours pitch in can happen quickly. There is talk about an option to get a second stable which isn’t possible at the moment.
Thursday, July 1, 2010
Farmville Guide to Buying and Use of a Plowing Tractor
Step 1. Buy the tractor from the market, in a section located under the new "Tractor" tab.
Step 2. Place the tractor on your farm.
Step 3. Notice the fuel meter in the lower left-hand corner. It will decrease as you use fuel to tractor plow.
Step 4. Select the tractor icon from your menu by clicking on the plow tool and then selecting the tractor option.
Step 5. Plow the land by placing your pointer/arrow into the middle of a plot of land (a 2x2 grid) and click, as you normally do.
Note: You will plow 4 plots of land at the same time. Each tractor plow will cost -60 coins (as usual) and -4 fuel (which is new). Each tractor plow will add +4xp points (as usual).
Step 2. Place the tractor on your farm.
Step 3. Notice the fuel meter in the lower left-hand corner. It will decrease as you use fuel to tractor plow.
Step 4. Select the tractor icon from your menu by clicking on the plow tool and then selecting the tractor option.
Step 5. Plow the land by placing your pointer/arrow into the middle of a plot of land (a 2x2 grid) and click, as you normally do.
Note: You will plow 4 plots of land at the same time. Each tractor plow will cost -60 coins (as usual) and -4 fuel (which is new). Each tractor plow will add +4xp points (as usual).
Monday, June 28, 2010
Farmville Guide to Bulls
Farmville Guide to Bulls:
Bull is a lost animal that wanders onto farms. Farmers have the option to help the animal or send it away. By helping it, it becomes available for a farmer's neighbors to adopt. They can be harvested every day, and will give 80 coins. One bull can be kept in a each dairy farm, and it counts toward the maximum of 20 cows that fit in each. The Bull is based on the real world Hereford Bull and is also similar to the Ox.
A Dairy Farm can be purchased and can hold 20 cows of any type, including bulls. It is recommended, however, to put just one bull in a dairy farm to increase the chances of getting a breeded calf.
When a Bull is placed into a Dairy Farm with Cows, and then harvested, there is a chance of a Baby Calf being born. Only one Bull can be placed in a Dairy Farm at a time.
Bull is a lost animal that wanders onto farms. Farmers have the option to help the animal or send it away. By helping it, it becomes available for a farmer's neighbors to adopt. They can be harvested every day, and will give 80 coins. One bull can be kept in a each dairy farm, and it counts toward the maximum of 20 cows that fit in each. The Bull is based on the real world Hereford Bull and is also similar to the Ox.
A Dairy Farm can be purchased and can hold 20 cows of any type, including bulls. It is recommended, however, to put just one bull in a dairy farm to increase the chances of getting a breeded calf.
When a Bull is placed into a Dairy Farm with Cows, and then harvested, there is a chance of a Baby Calf being born. Only one Bull can be placed in a Dairy Farm at a time.
Wednesday, June 23, 2010
Farmville Guide to the Market-- Some Basics
FarmVille Guide to the Market
By Mike Chastain
Basically here's how it operates. You plant your crops. Await crops to grow and harvest them. Once you harvest, there is a possibility of finding bushels. The amount of bushels I believe is dependent upon how many are planted. When you have four hundred of something planted you need to find more bushels than when you have two hundred.
Should you not possess a market stall, initially you discover bushels while harvesting, you receive a popup that lets you know that you could place them in a stall, and it provides you with a no cost stall.
Stop harvesting and check inside your gift box and set said stall on the farm. Should you not acquire one, it's possible to purchase one and put it on the farm before you decide to harvest.
As soon as you receive the pop-up that you've got a bushel of your crop you happen to be harvesting, in the event you are not already utilizing a bushel you already had receive the additional point per plot, stop harvesting, visit your market stall and use that bushel. You begin obtaining the extra point immediately. Continue harvesting and either when you are still harvesting or once you are done there ought to be a bar at the end saying the number of bushels you might have and that your stall is open. You may even have a pop up asking if you would like to share bushels with your friends.
You should utilize your bushels to grow you farm. If you're focusing on a mastery in say grapes and you've got bushels of grapes inside your market stall you then click it and use prior to when you wish to harvest the following crop and you'll get one additional mastery point for every plot which you harvest. This can be a limited time offer and merely good for two hours.
If you have a crop mastered, you'll be able to use those bushels prior to your harvest and acquire one additional XP per plot.
You may get bushels for your friends to help with other crops. This can be done in one of two ways.
The initial way would be to open your market stall and choose get bushels. It will require one to the screen that shows you all the kinds of crops your friends have in their own individual stalls. Select a crop you would like and it will show you what friends have them. You may get as much as three bushels from each friend every so many hours. When you get three bushels from them, they get to select a gift of coins, fuel or XP.
The second way is as simple as visiting a neighbors farm and clicking on their market stall.Additionally a significant advantage of this feature is you can do a mastery in half the time by utilizing bushels to obtain double mastery points. Additionally, it means that you could reduce crop space and still obtain the same credit. Example: If you have 400 plots, you can reduce the number to 200 and use bushels before harvesting and still get credited 400 mastery points. Of course, the flip side is that if you do Co-Op's, you will only have 200 plots for those instead of 400.
Michael has been writing articles on a wide variety of farmville subjects. Come visit his latest site at http://facebookgamesonline.com You will find information from his FarmVille guide here.
Article Source: http://EzineArticles.com/?expert=Mike_Chastain
http://EzineArticles.com/?FarmVille-Guide-to-the-Market&id=4531757
By Mike Chastain
Basically here's how it operates. You plant your crops. Await crops to grow and harvest them. Once you harvest, there is a possibility of finding bushels. The amount of bushels I believe is dependent upon how many are planted. When you have four hundred of something planted you need to find more bushels than when you have two hundred.
Should you not possess a market stall, initially you discover bushels while harvesting, you receive a popup that lets you know that you could place them in a stall, and it provides you with a no cost stall.
Stop harvesting and check inside your gift box and set said stall on the farm. Should you not acquire one, it's possible to purchase one and put it on the farm before you decide to harvest.
As soon as you receive the pop-up that you've got a bushel of your crop you happen to be harvesting, in the event you are not already utilizing a bushel you already had receive the additional point per plot, stop harvesting, visit your market stall and use that bushel. You begin obtaining the extra point immediately. Continue harvesting and either when you are still harvesting or once you are done there ought to be a bar at the end saying the number of bushels you might have and that your stall is open. You may even have a pop up asking if you would like to share bushels with your friends.
You should utilize your bushels to grow you farm. If you're focusing on a mastery in say grapes and you've got bushels of grapes inside your market stall you then click it and use prior to when you wish to harvest the following crop and you'll get one additional mastery point for every plot which you harvest. This can be a limited time offer and merely good for two hours.
If you have a crop mastered, you'll be able to use those bushels prior to your harvest and acquire one additional XP per plot.
You may get bushels for your friends to help with other crops. This can be done in one of two ways.
The initial way would be to open your market stall and choose get bushels. It will require one to the screen that shows you all the kinds of crops your friends have in their own individual stalls. Select a crop you would like and it will show you what friends have them. You may get as much as three bushels from each friend every so many hours. When you get three bushels from them, they get to select a gift of coins, fuel or XP.
The second way is as simple as visiting a neighbors farm and clicking on their market stall.Additionally a significant advantage of this feature is you can do a mastery in half the time by utilizing bushels to obtain double mastery points. Additionally, it means that you could reduce crop space and still obtain the same credit. Example: If you have 400 plots, you can reduce the number to 200 and use bushels before harvesting and still get credited 400 mastery points. Of course, the flip side is that if you do Co-Op's, you will only have 200 plots for those instead of 400.
Michael has been writing articles on a wide variety of farmville subjects. Come visit his latest site at http://facebookgamesonline.com You will find information from his FarmVille guide here.
Article Source: http://EzineArticles.com/?expert=Mike_Chastain
http://EzineArticles.com/?FarmVille-Guide-to-the-Market&id=4531757
Monday, June 21, 2010
Farmville Market Instructions In Simple English
Bushels have 'boost' power. if you are lucky enough to find a bushel of a crop before you harvest it, go into your stall inventory and 'use' 1. it will now give you +2 mastery points when you harvest instead of +1. It cuts your time in 1/2 to master crops.
If you don't have one in your inventory before harvesting, start to harvest, find a bushel on your farm and then STOP harvesting. Go to your stall and 'use' one of the bushels you just found. It will give you +2 mastery for the remainder of the harvest.
Each farmville boost is only good for 2 hours so you need a new boost every time you harvest.
If you have bushels in your stall then your stall is 'open for business' and farmville neighbors can come by and 'buy' some. It doesn't deplete your supply so don't worry. The next time you log in there will be an arrow above your stall. Open your market and you will be able to collect your 'payment' which is a choice of either xp, coins or fuel.
If you have lower level neighbors, you can find bushels of higher level crops for them and put them in your market. Then they come by your farm and get them from you which will allow them to unlock higher level crops and plant them.
There, that's how the market works
If you don't have one in your inventory before harvesting, start to harvest, find a bushel on your farm and then STOP harvesting. Go to your stall and 'use' one of the bushels you just found. It will give you +2 mastery for the remainder of the harvest.
Each farmville boost is only good for 2 hours so you need a new boost every time you harvest.
If you have bushels in your stall then your stall is 'open for business' and farmville neighbors can come by and 'buy' some. It doesn't deplete your supply so don't worry. The next time you log in there will be an arrow above your stall. Open your market and you will be able to collect your 'payment' which is a choice of either xp, coins or fuel.
If you have lower level neighbors, you can find bushels of higher level crops for them and put them in your market. Then they come by your farm and get them from you which will allow them to unlock higher level crops and plant them.
There, that's how the market works
Friday, June 18, 2010
Farmville Three tips for a Newbie
Farmville is the most popular facebook games online. Here are 3 simple tips for a newbie.
Join a Farmville Group
These groups are primarily used to add friends and neighbors. Nearly all use a thread where you'll be able to add your e-mail address and people send you invites. The main reason for this is because you gain coins and get experience when visiting their farm. You can also send them gifts and with any luck they reward you with a gift from them.
Make a separate feed for your Farmville friends
Facebook gives you the opportunity to set up many friend lists and thus it is easy to generate a separate news feed for your Farmville friends only. The benefit to this is most, if not each and every one, of your Farmville friends will post once they level up or "find" a rare animal on their farm. The feed makes it simpler to grab these bonuses and animals.
Use All of the Space For Crops in the Beginning
There's no need to bother with decorations when starting out. You ought to level up quickly and save your coins. There are many levels and there is certainly better gifts to unlock on later levels.
Join a Farmville Group
These groups are primarily used to add friends and neighbors. Nearly all use a thread where you'll be able to add your e-mail address and people send you invites. The main reason for this is because you gain coins and get experience when visiting their farm. You can also send them gifts and with any luck they reward you with a gift from them.
Make a separate feed for your Farmville friends
Facebook gives you the opportunity to set up many friend lists and thus it is easy to generate a separate news feed for your Farmville friends only. The benefit to this is most, if not each and every one, of your Farmville friends will post once they level up or "find" a rare animal on their farm. The feed makes it simpler to grab these bonuses and animals.
Use All of the Space For Crops in the Beginning
There's no need to bother with decorations when starting out. You ought to level up quickly and save your coins. There are many levels and there is certainly better gifts to unlock on later levels.
Wednesday, June 16, 2010
Farmville Storage Explained
I bought two storage buildings and the same items are stored in both places, how do I fix this bug?
This isn't a bug. A farmville storage building grants you slots of storage for items that you would like to keep, but don't want to display on your farm. Each building is allotted a specific number of slots. It doesn't actually store the items. All of your items are stored in a central virtual location that can be accessed through any of you storage buildings, or through the storage item in the menu bar at the bottom of your farm.
For example, if you have one coin barn (stores 6), and one coin tool shed (stores 2), you have a total of 8 storage slots. If you notice, both of the buildings show your usage out of 8.
I bought a bunch of buildings (or expanded my storage) and the capacity only shows 100, even though it should be more than that, how do I get the right amount?
The current maximum capacity for storage, no matter how many buildings you have or expansions you get is 100. This means that there is no way to get more than 100 slots. Zynga may raise this limit in the future, but for now, that's all she wrote, so there's no reason to spend extra money on more buildings unless you really want them on your farm.
You should receive a warning before you buy more storage than the limit can handle, so if you ignore the warning and spend farm cash, don't blame the developers. You will not receive a warning before you expand your storage (however it is unconfirmed if you receive the warning before spending farm cash to finish your expansion - could someone please verify this for me?).
How many slots does each building hold?
FarmCash buildings
Barn: 20 slots
Big Barn: 25 slots
Huge Barn: 32 slots
Tool Shed: 15 slots
Big Tool Shed: 20 slots
Huge Tool Shed: 27 slots
Coin buildings
Barn: 6 slots
Big Barn: 11 slots
Huge Barn: 18 slots
Tool Shed: 2 slots
Big Tool Shed: 7 slots
Huge Tool Shed: 14 slots
This isn't a bug. A farmville storage building grants you slots of storage for items that you would like to keep, but don't want to display on your farm. Each building is allotted a specific number of slots. It doesn't actually store the items. All of your items are stored in a central virtual location that can be accessed through any of you storage buildings, or through the storage item in the menu bar at the bottom of your farm.
For example, if you have one coin barn (stores 6), and one coin tool shed (stores 2), you have a total of 8 storage slots. If you notice, both of the buildings show your usage out of 8.
I bought a bunch of buildings (or expanded my storage) and the capacity only shows 100, even though it should be more than that, how do I get the right amount?
The current maximum capacity for storage, no matter how many buildings you have or expansions you get is 100. This means that there is no way to get more than 100 slots. Zynga may raise this limit in the future, but for now, that's all she wrote, so there's no reason to spend extra money on more buildings unless you really want them on your farm.
You should receive a warning before you buy more storage than the limit can handle, so if you ignore the warning and spend farm cash, don't blame the developers. You will not receive a warning before you expand your storage (however it is unconfirmed if you receive the warning before spending farm cash to finish your expansion - could someone please verify this for me?).
How many slots does each building hold?
FarmCash buildings
Barn: 20 slots
Big Barn: 25 slots
Huge Barn: 32 slots
Tool Shed: 15 slots
Big Tool Shed: 20 slots
Huge Tool Shed: 27 slots
Coin buildings
Barn: 6 slots
Big Barn: 11 slots
Huge Barn: 18 slots
Tool Shed: 2 slots
Big Tool Shed: 7 slots
Huge Tool Shed: 14 slots
Saturday, June 12, 2010
Farmville Guide to BiPlanes
When you log into Farmville, if you haven't already, you will be prompted that Farmville Biplanes are available in the market, and will grow your crops instantly!
Method 1: Click on market, and go to vehicles. Voila, biplane should be there and available for 30,000 coins!
Method 2: If you do not wish to pay coins, take part in the PB&J co-op and the Gold Prize is a biplane!
How to Use It
The ideal of use is to plant a crop and then use it immediately. This can lead to fast masteries, less wait time. After you buy the plane,
it will tell you that the first flight is free, and will instantly grow any crop you had. So, if you have nothing growing, plant something and then use the biplane.
(Preferably a 3-4 day crop, as the insta-grow on the first run is free)
How Much?
The price is about 6 FC per 12 hours, with hidden factors we've yet to figure out. For Example:
4 Hour Crop - 2 FC
12 Hour Crop - 6FC
16 Hour Crop - 8 FC
18 Hour Crop - 9 FC
1 Day Crop - 12 FC
2 Day Crop - 24 FC
3 Day Crop - 36 FC
4 Day Crop - 48 FC
These are rough estimates, of course, because the plot and farm size could be a key factor as well!
Method 1: Click on market, and go to vehicles. Voila, biplane should be there and available for 30,000 coins!
Method 2: If you do not wish to pay coins, take part in the PB&J co-op and the Gold Prize is a biplane!
How to Use It
The ideal of use is to plant a crop and then use it immediately. This can lead to fast masteries, less wait time. After you buy the plane,
it will tell you that the first flight is free, and will instantly grow any crop you had. So, if you have nothing growing, plant something and then use the biplane.
(Preferably a 3-4 day crop, as the insta-grow on the first run is free)
How Much?
The price is about 6 FC per 12 hours, with hidden factors we've yet to figure out. For Example:
4 Hour Crop - 2 FC
12 Hour Crop - 6FC
16 Hour Crop - 8 FC
18 Hour Crop - 9 FC
1 Day Crop - 12 FC
2 Day Crop - 24 FC
3 Day Crop - 36 FC
4 Day Crop - 48 FC
These are rough estimates, of course, because the plot and farm size could be a key factor as well!
Wednesday, June 9, 2010
FarmVille - Keeping it Simple to Level Up
FarmVille - Keeping it Simple to Level Up
By [http://ezinearticles.com/?expert=Mike_Chastain]Mike Chastain
When you log into FarmVille every day you can easily progress much better compared to if you only drop in now and then and the actual day-to-day duties tend to be easy however make a big difference to your total generation of coins and XP that of course will certainly take you upward through the levels.
Begin with collecting coins through the every day raffle when you login. Collect the bonus coins whenever your current neighbors earn achievement ribbons and they publish all of them. In the event that you overlook the actual feed on your home page simply because you have a good deal of friends and therefore lots of feeds proceed to the neighbors user profile page which you know is a regular FarmVille participant and acquire bonuses there along with adoption of animals and so on. Continue to keep up your own crop planting, harvest your own trees & your animals. Obtain the mystery coins. The more a person ploughs the actual property the more you gain. They will be worth one hundred standard coins.
Be mindful of exactly how the game functions at all times. Regarding how you can make use of each and every feasible angle to do very well within the game. For instance, you will obtain a lot more XP by growing higher level crops and for purchasing specific farm decorations raises your XP as well. Through purchasing farm machinery it catapults your XP upward as will expanding your own farm.
Grow to be experienced at how the actual crop cycles will function in FarmVille. Understand that Strawberries tend to be one of the swiftest plants to mature. A person can log on one time each four hours in order to harvest ones strawberries. This will give a hand immeasurably as you commence to sow your very first seeds. This will end up being boring whenever you first begin but you will possess much better crops for it.
The greatest techniques to enhance the yield ought to be to clear as much space as you possibly can with regard to growing plants. You need to nevertheless maintain some land to have a few animals as well as position structures on. Including buildings about the farm may well allow you to get a good deal of coins additionally, you will need experience points to proceed up in the direction of the subsequent quality. Through increasing in the actual levels or even, levelling up, it is actually feasible that you ought to to acquire significantly better vegetation, animals as well as subsequently possess the capacity in order to be able to improve your farm.
The bigger the plantation the greater the property you will have to plant on, this generally implies an elevated yield of the actual cash. As was talked about presently there are a number of methods you have to learn to build your farm, but if you plan on turning into the most efficient at FarmVille you have to make the effort to do so.
Michael is an expert at FarmVille. Come visit my latest FarmVille site at http://farmvillemafia.com You will find information and reviews for other farmville guides here.
Article Source: [http://EzineArticles.com/?FarmVille---Keeping-it-Simple-to-Level-Up&id=4347817] FarmVille - Keeping it Simple to Level Up
By [http://ezinearticles.com/?expert=Mike_Chastain]Mike Chastain
When you log into FarmVille every day you can easily progress much better compared to if you only drop in now and then and the actual day-to-day duties tend to be easy however make a big difference to your total generation of coins and XP that of course will certainly take you upward through the levels.
Begin with collecting coins through the every day raffle when you login. Collect the bonus coins whenever your current neighbors earn achievement ribbons and they publish all of them. In the event that you overlook the actual feed on your home page simply because you have a good deal of friends and therefore lots of feeds proceed to the neighbors user profile page which you know is a regular FarmVille participant and acquire bonuses there along with adoption of animals and so on. Continue to keep up your own crop planting, harvest your own trees & your animals. Obtain the mystery coins. The more a person ploughs the actual property the more you gain. They will be worth one hundred standard coins.
Be mindful of exactly how the game functions at all times. Regarding how you can make use of each and every feasible angle to do very well within the game. For instance, you will obtain a lot more XP by growing higher level crops and for purchasing specific farm decorations raises your XP as well. Through purchasing farm machinery it catapults your XP upward as will expanding your own farm.
Grow to be experienced at how the actual crop cycles will function in FarmVille. Understand that Strawberries tend to be one of the swiftest plants to mature. A person can log on one time each four hours in order to harvest ones strawberries. This will give a hand immeasurably as you commence to sow your very first seeds. This will end up being boring whenever you first begin but you will possess much better crops for it.
The greatest techniques to enhance the yield ought to be to clear as much space as you possibly can with regard to growing plants. You need to nevertheless maintain some land to have a few animals as well as position structures on. Including buildings about the farm may well allow you to get a good deal of coins additionally, you will need experience points to proceed up in the direction of the subsequent quality. Through increasing in the actual levels or even, levelling up, it is actually feasible that you ought to to acquire significantly better vegetation, animals as well as subsequently possess the capacity in order to be able to improve your farm.
The bigger the plantation the greater the property you will have to plant on, this generally implies an elevated yield of the actual cash. As was talked about presently there are a number of methods you have to learn to build your farm, but if you plan on turning into the most efficient at FarmVille you have to make the effort to do so.
Michael is an expert at FarmVille. Come visit my latest FarmVille site at http://farmvillemafia.com You will find information and reviews for other farmville guides here.
Article Source: [http://EzineArticles.com/?FarmVille---Keeping-it-Simple-to-Level-Up&id=4347817] FarmVille - Keeping it Simple to Level Up
Tuesday, May 18, 2010
List of All Harvestable Trees in Farmville
Farmville Guide tot harvestable Trees:
Here is a list of all harvestable trees ever available. This includes trees from the market, as gifts, in mystery boxes/gifts, and limited editions. The list is in alphabetical order.
Acai
Almond
Apple
Apricot
Avocado
Banana
Breadfruit
Carnival
Cashew
Cherry
Date
Durian
Fig
Grapefruit
Guava
Gulmohar
Lemon
Lime
Mandarin
Maple
Maple, Red
Maple, Yellow
Olive
Orange
Ornament I
Ornament II
Passion Fruit
Peach
Plum
Pomegranate
Starfruit
Walnut
Here is a list of all harvestable trees ever available. This includes trees from the market, as gifts, in mystery boxes/gifts, and limited editions. The list is in alphabetical order.
Acai
Almond
Apple
Apricot
Avocado
Banana
Breadfruit
Carnival
Cashew
Cherry
Date
Durian
Fig
Grapefruit
Guava
Gulmohar
Lemon
Lime
Mandarin
Maple
Maple, Red
Maple, Yellow
Olive
Orange
Ornament I
Ornament II
Passion Fruit
Peach
Plum
Pomegranate
Starfruit
Walnut
Sunday, May 16, 2010
Farmville New Animals
Farmville Guide to new animals. The Longhorn Cow is an animal that has been released on May 14th 2010. Like all other cows, it can be put into a Dairy Farm and is able to produce a Longhorn Calf together with a Bull.
Cornish Chickens are animal in FarmVille that can be purchase for 25 cash in Market. Cornish Chickens also produce Treasured Cornish Mystery Eggs when place in a Chicken Coop. They can also be found in Treasured Golden Mystery Eggs.
The Scots Grey is an animal in FarmVille that can be purchased for 25 cash in the Market. Scots Grey also produce Treasured Scots Grey Mystery Eggs when placed in a Chicken Coop. Rhode Island Red Chickens are animal in FarmVille that can be purchase for 25 cash in Market. Rhode Island Red Chickens also produce Rhode Island Red Chickens Mystery Eggs when place in a Chicken Coop.
Cornish Chickens are animal in FarmVille that can be purchase for 25 cash in Market. Cornish Chickens also produce Treasured Cornish Mystery Eggs when place in a Chicken Coop. They can also be found in Treasured Golden Mystery Eggs.
The Scots Grey is an animal in FarmVille that can be purchased for 25 cash in the Market. Scots Grey also produce Treasured Scots Grey Mystery Eggs when placed in a Chicken Coop. Rhode Island Red Chickens are animal in FarmVille that can be purchase for 25 cash in Market. Rhode Island Red Chickens also produce Rhode Island Red Chickens Mystery Eggs when place in a Chicken Coop.
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